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Harsh stutter whenever loading new chunks combined with rocky input lag, I'd recommend loading more chunks but rendering less, not sure if multi-threading is used.

Also, runs into the common issue of "the dark skin tones look ill" (also no curl or coil hairs)

(+1)

Hey there, thanks for the feedback! The game is partially multithreaded but terrain loading and generation is not yet I'm looking into improving it. 

In regards to "the dark skin tones look ill" I'd like to learn more on how to improve this. I based the skin tones on Splatoon's and Animal Crossing's tone selection, but there are maybe better options?

Let me know anything else! Thanks,
- Nehemek

You could always just colorpick an existing palette

Skin Tones Color Palette